FIX
Adjusted key drop behavior so drops now distribute more seamlessly within parties and command channels.
FIX
Added Gate Key: Darkness drops to the Labyrinth Watchman in Steel Citadel.
FIX
Fixed an issue affecting Frintezza AI behavior.
FIX
Resolved an issue with the Key of Darkness inside Pagan Temple.
QOL
Players are now automatically teleported down inside the Steel Citadel Base Tower instead of needing to jump, improving navigation and resolving GeoData issues.
BALANCE
Removed common item drops from Imperial Tomb monsters to reduce ground item clutter.
FIX
Fixed an issue where the Goddard to Imperial Tomb teleport option would sometimes disappear.
FIX
Resolved party drop issues for the quest 'Matras Curiosity'.
FIX
Resolved party drop issues for the quest 'Target of Opportunity'.
BALANCE
Reduced the chance for Imperial Tomb monsters to spawn as Champions.
FEATURE
The Drop Calculator has been deprecated and moved to https://db.mourndusk.net/.
BALANCE
Increased Steel Citadel key drop rates.
FIX
Fixed respawn logic for Mutated Elpy (Epidos).
FIX
Added High-level Angelic Circlet to Anais' drop list.
FEATURE
Divine Enchant Scrolls can now only be used once per item.
FEATURE
Added a Progression Reward System (Rohzen).
BALANCE
Items exchanged via multisell will now automatically inherit a divine flag if at least one required ingredient is divine-flagged.
FIX
Fixed Trial Point calculation for both safe and unsafe enchantments.
FEATURE
Added a new visual effect for item enchanting.
FIX
Fixed issues with the Baylor instance.
FIX
Fixed an issue where Baylor did not consume required crystals.
FEATURE
Added an enrage mechanic to raid bosses.
BALANCE
Improved aggression skills for tank classes.
FIX
Fixed an issue where Frintezza could skip phases and prematurely end the instance.
FIX
Fixed an issue causing Conquerable Clan Halls to randomly change siege dates.
FIX
Corrected behavior of (Mass) Block Shield and Wind Walk skills so they properly prevent physical and speed-based buffs as intended.
FIX
Fixed reuse time issues for Rush and similar skills.
BALANCE
Increased overall raid boss strength.